#ifndef GAME_OVER_STATE_H
#define GAME_OVER_STATE_H

class Texture;

#include "State.h"

class GameOverState:public State
{
private:
	Texture* background;

public:
	GameOverState();
	void Init();
	void Render();
	void TouchDown(int x, int y);
	~GameOverState();
};

#endif